Sometime in the late 1970s, my wife and I attended a meeting of the Minnesota Science Fiction Society. This was in the early days of table top role playing games, and in Minneapolis, or at least among those of us in Minn-Stf, these were nearly always homebrew systems—indeed, I confess some of us got a bit snobby when we learned that other people bought their game out of a box. Humph.
At that meeting we were introduced to a woman named Adrienne Thornly (now Robert Charles Morgan) and her (his? I don’t know how to do the pronouns when speaking of the past. On the recommendation of friends, I’ll go with “his” and use his current name) just then being developed world of Piarra, based on elements of D&D (which at the time I think I hadn’t even heard of) with bits of Lovecraft, Marion Zimmer Bradley, and many other things that appealed to his amazing, fertile mind.
My wife and I sat down to play, along with Steven Bond, Richard Tatge, a friend of Robert’s named John Robey, and John Stanley. My wife, Reen, and I were hooked inside of fifteen minutes. The world was raw, empty, undeveloped; but some basic concepts were there, like the Cycle of 17 Houses, and at least hints of what a few of those Houses were about.
The amazing thing was Robert’s ability to create, off the top of her head, fully fleshed out NPCs, with a life history and an agenda. We loved it, and continued obsessively playing for, I don’t even know. Months? A couple of years? Richard dropped away, and we became close friends with John Robey (now deceased, alas). The rest of the group remained fairly constant.
Yes, we were obsessed—but I had no idea then that this game would lead me onto a path that would guide, essentially, the rest of my life. I wrote the first book, Jhereg, in 1980, largely because Robert was gone, and I couldn’t stop obsessing. Because of complications in Robert’s personal life (that are none of my business or yours), I had to change some of the names when I started writing about it, and I added elements of my own TTRPG, Dragaera, that was an offshoot of Piarra, and develop those pieces that remained only vague concepts. And, while characters can translate from an RPG, I find that events generally do not, and so there is little that happened in the game that appears in the stories. But the heart and soul of my world remains the game that we played that one day at a Minn-Stf meeting in the late 70s.
As of today, I have 25 more chapters of Vlad to write–eight more of The Last Contract, and then Chreotha. It has been an amazing, wonderful, fulfilling journey. And I remain humbly grateful to the readers who have stayed with me, to Steve, John, John, Richard, and Reen, and, above all, to Robert Charles Morgan, who set me on the path that would guide my life.